I have an AMD Radeon 6900XT and this works:
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The first 3 levels are free but to play the rest with it you also need to buy the original Quake II. Quake II RTX is turning into quite the playground of graphics tech. That's not even getting to community contributions like the aforementioned AMD FSR, saving and loading games in expansion packs, better support for old mods and enabled x86 builds of the dedicated server, improved behavior of Dynamic Resolution Scaling on map changes and so on.Īll sounds pretty great. You can also now change VSync without reloading the renderer, they extended the supported light style range to 200% to fix over-bright lighting, improved CPU performance, added anisotropic texture sampling for objects seen in reflections and refractions using ray cones, improved the handling of transparent effects in the acceleration structures and the list goes on. Bigger additions came with support for nearest filtering on world textures, making any models translucent, polygonal light extraction from MD2/MD3/IQM models, smooth normals on the world mesh through a BSPX extension, support for unlit fog volumes and more new features. Some of the other improvements include a removal of the NVIDIA Vulkan Ray Tracing extension, since it has been replaced by the vendor neutral extension now. With the release of Quake II RTX 1.6.0 it didn't just bring AMD FidelityFX Super Resolution (FSR) but upgraded many parts of the game with new features too. Still quite surprising though but goes to show how people just want to make gaming better, regardless of hardware vendor politics. Other company and product names may be trademarks of the respective companies with which they are associated.Quake II RTX from Lightspeed Studios and NVIDIA just recently gained another big upgrade, this time with some AMD tech thanks to community-provided code. NVIDIA, the NVIDA logo, the GeForce GTX logo, GeForce, the GeForce RTX logo, NVIDIA GameWorks, NVIDIA SLI are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. Q2Pro: Copyright © 2003-2011 Andrey Nazarov. Q2XP Mod Pack: Used with permission from Arthur Galaktionov. Roughness and specular channels were adjusted in texture maps to work with the Quake II RTX engine. Subject to Creative Commons license version 1.0.
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Copyright © 2019 D Scott Boyce All Rights Reserved. Quake2MaX "A Modscape Production": Textures from Quake2Max used in Quake2XP. Q2VKPT: Copyright © 2018 Christoph Schied. Quake II: Copyright (C) 1997-2001 Id Software, Inc. Such licenses and notices are provided for informational purposes only. This product is based on or incorporates materials from the sources listed below (third party IP). Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. QUAKE, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. © 1997 id Software LLC, a ZeniMax Media company.
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Purchase Quake II: Quad Damage to access all levels from the base game as well as multiplayer support. Quake II RTX is fully ray-traced and includes the 3 levels from the original shareware distribution. NVIDIA has introduced new path-traced visual effects, has improved texturing, and has made dozens of other changes and improvements, resulting in an experience that rivals games created today, and pushes your RTX hardware to the limit. Only then will the fate of humanity be known.Ībout Quake II RTXQuake II RTX builds on the work of Christoph Schied and the team at the Karlsruhe Institute of Technology, who added ray tracing to Quake II to create Q2VKPT (in turn building upon the Q2PRO code base). Now you must fight your way through heavily fortified military installations, lower the city's defenses and shut down the enemy's war machine. Shortly after landing on an alien surface, you learn that hundreds of your men have been reduced to just a few. Discover more games empowered with the visual fidelity of real-time ray tracing and the ultimate performance of AI-powered NVIDIA DLSS.